When Unreal was released, it was well received by the press, but it soon became clear that the quality of the network code used for multiplayer games hindered the game`s continued success. In the months since Unreal`s release, improving the multiplayer portion of the game has become the top priority for the development team. Epic Games has begun considering an official expansion pack that would improve network code while incorporating new maps and other gameplay elements. During development, Digital Extremes team members worked in Ontario, Canada, while Epic members were based in North Carolina, USA, and required regular travel to Ontario. To solve this problem, Epic decided to centralize the teams in Raleigh, North Carolina, and in September, the expansion work could begin. Chief programmer Steve Polge set out to lay the groundwork for new types of games like Capture the Flag and Domination, and level designers created the first series of maps to test. The content quickly increased and the team soon realized that they had underestimated the task. In November, after a meeting with publisher GT Interactive, Mark Rein suggested releasing the work as a standalone game instead of an expansion. The team was initially reluctant but quickly accepted the idea, and in December the game became known internally as Unreal: Tournament Edition. Due to the amount of work, many new people joined Epic and DE, such as Brandon Reinhart (and eventually Jack Porter after Reinhart discovered his UBrowser mod and showed James Schmalz), Steve Garofalo (who joined Shane Caudle in the art department due to the variety of characters and maps), and Sonic Mayhem (who created the sound effects for the weapon). The PC version of Unreal Tournament was certified gold on November 16, 1999, while the Mac version was certified gold on December 15, 1999.

Epic Games is a video game and technology company based in North Carolina. Epic Games used the names Potomac Computer Systems, Epic MegaGames, and Epic Games; The name given to the company is the one used at the time of release of a game. Many games under the Epic MegaGames brand have been released as a series of separate episodes available for purchase and playable individually or in groups. In many cases, the first episode of a game was distributed for free as shareware to generate interest in other commercial episodes. [1] Titles are listed for games that give their episodes unique names instead of episode numbers. Epic Games owns video game developers Chair Entertainment and Psyonix, as well as cloud-based software developer Cloudgine, and operates substudios of the same name in Seattle, England, Berlin, Yokohama and Seoul. While Sweeney remains the majority shareholder, Tencent acquired an exceptional 48.4% stake in 2012, representing 40% of total Epic, as part of a deal to evolve Epic to a game-as-a-service model. After the release of the popular Fortnite Battle Royale in 2017, the company secured additional investments that allowed it to expand its Unreal Engine offering, establish eSports events around Fortnite, and launch the Epic Games Store. is an American video game and software developer based in Cary, North Carolina. The company was founded in 1991 by Tim Sweeney as Potomac Computer Systems and was originally located in his childhood home in Potomac, Maryland. After its first commercial video game release, ZZT (1991), the company became Epic MegaGames, Inc.

in early 1992, with Mark Rein remaining vice president of the company to this day. When the studio moved its headquarters to Cary in 1999, the studio`s name was simplified to Epic Games. Since the partial investment of the Chinese company Tencent, some consumers are wary of the reliability and use of their data by Epic Games, especially when it comes to the Epic Games Store. These concerns have been linked to broader issues of general distrust of the Chinese government and Chinese companies among some Western video players. Epic said Tencent does not have access to this private data and does not provide it to the Chinese government. [145] [146] Epic Games is an American video game and software developer based in Cary, North Carolina. It was founded in 1991 by Tim Sweeney as Potomac Computer Systems and was originally located in his childhood home in Potomac, Maryland. After releasing a game under that name, ZZT (1991), Sweeney renamed the company Epic MegaGames in early 1992 «to make it look like we were a big company,» even though it had no other employees or offices. Over the next few years, the company continued to produce PC games, most of which were self-released, including Jill of the Jungle (1992) and Jazz Jackrabbit (1994).[1] They have also released titles from other developers such as Digital Extremes` Epic Pinball (1993) and Eclipse Software`s Tyrian (1995). Epic has also grown slowly, reaching 8 employees in 1994. [1] Epic Games is known for games such as ZZT, which was developed by founder Tim Sweeney, various shareware titles such as Jazz Jackrabbit and Epic Pinball, the Unreal video game series used as a showcase for its Unreal Engine, the Gears of War series now owned by The Coalition and Xbox Game Studios, Infinity Blade, Shadow Complex, Bulletstorm and Fortnite. In February 1999, Epic MegaGames announced that they had moved their headquarters to a new location in Cary, North Carolina and would henceforth be called simply Epic Games.

[15] Rein explained, «Unreal was first developed by developers scattered around the world, eventually the team came together to finish the game, and that`s when the real magic began. The move to North Carolina centralizes Epic and brings all of the company`s talented developers under one roof. [15] In addition, Sweeney explained that the «mega» part of the name was dropped because they no longer wanted to pretend to be a large company, as was the original intent of the name when it came to a one-man team. The next game, Unreal Tournament, was critically acclaimed the same year,[16] when the studio had 13 employees.[7] [17] Epic Online Services is a free SDK based on Epic`s Fortnite code that allows developers to implement cross-platform gameplay features in their games, including matchmaking, friend lists, leaderboards, and achievements, with support for Windows, macOS, PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android systems.